The picture on the left is an example of an approach I could take to make my icons. These icons are in a very basic form and they feature little illustrations of the activities related to each location
Apple’s ios features a wide range of icons which range in different colours and iillustrations. for example, the camera icon is a very recognisable shape and straight forward for the user to understand. This technique of simplicity speeds up the user experience
The map icons to the left represent the most common form of pin point icons used across a lot of maps
Therefore, I thought It was best fitting to base my Google Icon Project on this evident theme.
- Vintage Clothing Store
- Horfield Skatepark
- Banksy Art
The 4 items above are what each I con shall be based on therefore, it is important to collect images that show the symbolism of each element as clearly as possible, so that the performance of the icons are as effective as possible. The 4 different elements come together to compliment that teenagers in bristol would be interested in.
Is it relevant to visit the location, take photos / draw?
For this project, I didn’t feel that it was necessary to visit the each of the locations because, the title of the location gave me enough information to base on the concept. Primarily, the aim of this project is to create a theme of icons that complement each other in terms of colour scheme and relevance to the City of Bristol.
Bristol is known to be an alternative themes city in general, with the influence of the Graffiti artist, Banksy as well as the skateboarding and hippy lifestyle.
What keywords are relevant for your idea?
Alternative, Teenager, Bristol, Lifestyle, Freedom
In this process, I used photoshop’s function to ‘Export layers to file’ because, by doing so, every layer/element then goes into my website folder and saved as a png. file.
Having chosen the Chipping devise idea for my project, this design development for my interface is based around the depiction of the human brain and how the different parts are responsible for performing particular jobs for us. Therefore, the main purpose of the actual performance of my website, would enable the downloading information into the human brain by sending signals through the nervous system.
Through this interface, the user will be able to manage their brain activity, with regard to their health.
Below is a drawn draft I’ve produced in order to give a general idea of what I want my interface to look like.
- Diagram of brain- this feature further implements the theme of the project in terms of how impossible/”far fetched” the idea is. Furthermore, this diagram would be showing the user exactly what part of the brain is being downloaded into.
- Profile – Similarly to Google, my interface will build up the user’s profile based of their entries into the search engine. This will also enable my interface to show results that are relevant, in order to improve the user experience.
- Database- Another feature of this interface is the information database search bar. This function gives the user an opportunity to explore the different kinds of knowledge they can acquire. Within this function the user is able to see what their friend’s activity as well as the general activities around the world.
- Brain data – surrounding the brain diagram will be segments of data in relation to the user’s health, download progress, as well as memory/storage(GB) and wave activity. This gives the user the ability to manage/manipulate the activity in their brain, according to their preferences.
- Menu – The menu bar serves as a basic navigational tool around the different pages on the interface , such as home page, explore, about, contact, terms and conditions. This menu would be
- Open sourcing –
In this design development sketch, I attempted to replicate a few elements taken from the XBOX 360 Video game called Call Of Duty. I focused mainly on the elements of the weapon selecting interface. The layout and theme of this interface uses a thin futuristic font. The interface also has glowing animations, a tab slide on the top and panels organised neatly all over.
In my design sketch I attempted to apply the above elements to suit my chipping device idea. The brain diagram in the middle is to represent the users neuro activity activity and the surrounding elements are for data analytical purposes.
In this movie the actor Bruce Willis plays a investigator who is responsible for policing people who abuse a futuristic service. In the movie, people are able to control an identical and robotic figure (surrogate) while they control it in the comfort of their homes, with virtually no limitations.
This movie links well with my project because there is this similar theme of futurism as well as the idea of an ‘impossible’ interface.
The image above is an example of the kind of interface that the film featured. This interface is heavily based on common science-fiction stereotypes. The blue digital graphics gives the user and viewer a sense of calmness. One element which I’ll take into consideration is the shapes of the rectangle tabs around the edges of the interface. Notably, there are corners missing around edges.
The storyline involves Johnny, the main character, being responsible for transporting vital data via his brain capacity. This film is relevant with my Impossible interface project because I am able to grasp an understanding of the kinds of conventions and themes which are used in order for my work to resemble the connotations of science-fiction.
Science-Fiction is a dominant element of my chipping device idea because the genre strongly implies the theme of futurism.
This film was made in 1995 and it was trying to emulate the year 2021. Because the lack of technology at the time, the directors perception of the future was limited to cliche digital aesthetics. However, for its time, the movies was likely to have been received on a positive light because in general its difficult to realistically interpret and predict what the future, no matter the technology of the time.
Interestingly enough, this film briefly uses the green coding animation which may have inspire the theme for The Matrix, which was then later released in the year 1999.
Noticeably, in this film Johnny was able to carry 80GB of data in his brain. In addition, the process of downloading information into the brain was shown to be painful because Johnny scalp required an incision at the back of his head.
Another key factor in relevance of this film to my project is the way in which a number of transitions in the film feature a sense of space/time-travelling graphics which are also common in science fiction based themes.
Below are different idea directions I could potentially use for this project
1st Idea: Contact lense projectors
This the idea of an interface which is used in collaboration with advanced contact lenses in order to complete a functioning projector system which runs a virtual computer/phone in the subjects eye sight. The contact lenses would require no battery supply because there is nowhere for them to be stored. This idea would utilise the technology of sourcing the whole frequency range on the spectrum ad using it to power the contact contactlenses.
2nd Idea: Wallet-sized Time Machine
The wallet-sized Time Machine would require a license in order to get permission to travel to certain places in time. The object itself needs to be plugged into a computer to be charged via usb, therefore the interface for this idea would be catering to the users time travelling profile/ their journeys through time and allows them to make payments for the subscription for the use of service.
3rd Idea: Chipping device to acquire ‘knowledge documents’
This idea entails the idea of being able to import and export data from in and out of the human brain using a chipping device that send this information through the nervous system into the human. This for of data transfer would be intended to be more of an open source platform form which would be regulated by the satff of the company making it. This idea would also incorporate the use of building a user profile, detailing and keeping a record of recent activities whilst using the program.